If you think its performance is not so great try it out with Preview Scaling. This is being made for testing purposes to get feedback before deciding whether to leave it on in the April release. Decoupling it from the OpenGL used for the UI and video display also helps. Settings > GPU Effects is back! We made several big fixes to improve its stability. There is now an ARM64 build of the Flatpak for Linux (but none of the core developers currently has a Linux/ARM system for testing and support).īesides the performance improvements from Qt 6 above:Īdditional multi-threading in audio/video file reading. This also ought to improve things on Wayland. Some fixes for commonly reported Linux bugs like some images not rendering, visual controls not showing, and OpenSSL 3 compatibility. The macOS app is now universal: compatible with both Intel and Apple Silicon CPUs in the same app. The macOS version now directly uses Metal (Apple's GPU tech) instead of OpenGL for drawing portions of the UI (see above). The Windows version improves support for fractional display scaling in the system settings (e.g. This is faster, and we hope it improves compatibility. The Windows version now directly uses Direct3D 11 instead of OpenGL (or OpenGL converted to Direct3D) for drawing portions of the UI: Timeline, Keyframes, Filters, and the video player. This is the first major upgrade of it since Shotcut started over 10 years ago with Qt 5! (Some interim upgrades did feel major tho.) It was a lot of work, but as a result: Qt is the main UI and app library (separate from the media engine) that Shotcut uses. The final release is planned for the end of April. There will be a beta version around the end of March or early April to add or complete more features. It is just for toying around and testing. If it eats your homework, do not complain. Alpha here means that it is not feature complete, but there are many exciting changes that we want people to try out and provide feedback.
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